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Classic Software Development Models

頻出~26 min4 terms13 past questions

Goals of this unit

  • Sort the development models and methods in this unit by whether they move through phases in one direction or repeat prototyping or development cycles.
  • Explain why, in the waterfall model, an upstream error found late leads to large rework.
  • State how the prototyping model and the spiral model differ in what they repeat.
  • State what RAD puts first as a method.
Terms at a glance (4)
TermIn one lineHow it proceedsSuited to
ウォーターフォールモデルMoves through phases in order, from upstream to downstreamOne direction, assuming no return to earlier phasesProjects with clear requirements and few changes
プロトタイピングモデルUsers evaluate a prototype to pin down requirementsBuild a prototype, evaluate it, then fix requirementsProjects with vague requirements
スパイラルモデルRepeats a full development cycle part by part, widening the scopeAdds loop after loop, each from planning to evaluationProjects whose requirements tend to change midway
RADUses tools and prototypes to develop in a short timeUsers join a small teamProjects that need to go live quickly

Terms

ウォーターフォールモデルWaterfall model

Open in glossary ウォーターフォールモデル

The waterfall model (ウォーターフォールモデル) divides development into several phases and moves in one direction, entering the next phase only after the previous one is finished and checked.

  1. Requirements definition
  2. Design
  3. Programming
  4. Testing
  5. Operation

After testing, the system goes into operation and development is complete.

4 / 4

Phases near the start of development, such as requirements definition, are called upstream phases (上流工程), and later ones, such as programming and testing, are downstream phases (下流工程); each later phase works from the deliverables (documents) of the one before. The clear boundaries make plans and progress easy to manage, but because the model assumes no going back, it copes poorly with specification changes midway. Going back to an earlier phase to redo work after an upstream error surfaces late is called rework (手戻り).

AnalogyIt is like building a house in the order foundation, pillars, roof. Spot a flaw in the foundation after the roof is on, and fixing it becomes a major job.

How to rememberDraw the phases as a staircase going down, and work seems to spill from one step to the next like water over a fall.

Exam points

  • ExamBecause each phase is confirmed complete before the next begins, it is easy to see progress (進捗), meaning how far development has come.
  • ExamThe later the phase in which an error from an upstream phase (上流工程) is found, the larger the rework (手戻り), and the cost of fixing each error also rises as development goes on.
  • ExamThis model suits projects whose requirements are settled from the start and are unlikely to change later.

3 past questions on this term ウォーターフォールモデル

プロトタイピングモデルPrototyping model

Open in glossary プロトタイピングモデル

The prototyping model (プロトタイピングモデル) builds a trial version (prototype) early in development and pins down requirements while users check it.

  1. Build a prototype
  2. Users try it and evaluate
  3. Fix the requirements
  4. Develop the real system

The real system is developed from the fixed requirements.

3 / 3

Users can see the actual screens and operations before commenting, so wishes that are hard to convey in documents alone come out early. Prototyping and evaluation may be repeated until opinions settle, and each extra round adds time and cost.

AnalogyIt is like showing buyers a model home before construction and asking what they want in layout and ease of use.

How to rememberThe prefix proto- means "first," so a prototype is the first form made, before the real thing.

Exam points

  • ExamThe purpose of building a prototype (試作品) is to let users see something real early and remove vague requirements and gaps in understanding with the developers.
  • ExamA prototype (プロトタイプ) at the requirements definition stage is simple software that users can actually operate to check things.

3 past questions on this term プロトタイピングモデル

Waterfall model vs. Prototyping model

AspectWaterfall modelPrototyping model
Key differenceWhen requirements are fixedIn the initial requirements definition, then in principle left unchangedGradually, as users evaluate the prototype
When users first see something workingOnly after downstream phases such as testing beginEarly in development, through the prototype
Suited toProjects with clear requirements and few changesProjects with vague requirements and a hard-to-picture end result

スパイラルモデルSpiral model

Open in glossary スパイラルモデル

The spiral model (スパイラルモデル) splits a system into parts and, by repeating a development cycle from planning to evaluation for each part, spirals toward completion.

  1. Loop 1: build the core part
  2. Feed the evaluation into the next plan
  3. Loop 2: add a part
  4. Loop 3: add more and approach completion

With each loop, more parts are added and the system gets closer to completion.

4 / 4

Each loop starts with a plan and an estimate of likely trouble spots (risks, リスク) before moving to design and prototyping, and the evaluation results feed into the next loop's plan. With every loop the scope of development widens, and the system gradually nears completion.

AnalogyIt is like planting flowers in one corner of a garden, seeing how they grow, and then using what you learned to extend the flower bed to the next patch, again and again.

How to rememberPicture a spiral: each time the work loops back from evaluation to the next plan, it reaches a little further out.

Exam points

  • ExamBecause each loop's evaluation leads into improvements and added functions in the next loop, the model adapts well to requirements that change during development.
  • Mix-upWhat the prototyping model (プロトタイピングモデル) repeats is prototyping and evaluation to confirm requirements, whereas what the spiral model (スパイラルモデル) repeats is a development cycle that builds parts of the system.

1 past questions on this term スパイラルモデル

Prototyping model vs. Spiral model

AspectPrototyping modelSpiral model
Key differenceWhat is repeatedPrototyping and evaluation to confirm requirementsA development cycle from planning to evaluation, for each part
What the repetition producesFixed requirements (real development follows)Finished parts of the system that grow with each loop

RAD is a development method that puts building a system in a short time first, making use of development support tools (開発支援ツール), reusable components, and prototypes.

Users join a small team, and the system is finished by refining it again and again while looking at prototypes. The development period is often fixed in advance, with the system completed within that window.

AnalogyIt is like assembling furniture from ready-made parts and a kit, talking it over with the customer as you go, and finishing in just a few days.

How to rememberShort for Rapid Application Development, where "rapid" means fast.

Exam points

  • Mix-upRAD puts first finishing a system in a short time with prototypes and tools, while the prototyping model (プロトタイピングモデル) builds prototypes to confirm and settle requirements.

2 past questions on this term RAD

Key points

  • The waterfall model has clear phase boundaries that make progress easy to manage, but the later an upstream error is found, the larger the rework.
  • The prototyping model shows users a prototype to clear up vague requirements early.
  • The spiral model widens the scope of development with each loop and adapts well to requirements that change midway.
  • RAD uses development support tools and prototypes and puts a short development period first.

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