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Applications of 3D and Video Media

低頻~25 min5 terms0 past questions

Goals of this unit

  • Explain how 3D differs from flat representation (whether it has depth)
  • Tell a simulator from a game by purpose rather than by mechanism
  • Compare 4K and 8K by horizontal pixel count and by the ratio of total pixels
Terms at a glance (5)
TermIn one lineAreaKey feature
3DA way of showing objects as solid forms by adding depth to height and widthFoundation of the representation3DCG stores shape data that includes depth
シミュレーターA system that imitates real equipment or events for training and verificationAn application of 3DPurpose: training and verification
ゲームContent that uses 3D and CG for fun and redraws the screen in response to inputAn application of 3DPurpose: entertainment
4KAn ultra-high-definition video standard with about 4,000 pixels acrossVideo resolutionTypical: 3,840 × 2,160
8KA video standard with about 8,000 pixels across, finer than 4KVideo resolutionTypical: 7,680 × 4,320

Terms

3D (three-dimensional) is a way of representing objects as solid forms by adding depth to height and width.

Flat representation (2D)Computer-drawn solid (3DCG)
Information heldVertical and horizontal positionsShape with height, width and depth
Viewing angleFixed by how it was drawnViewpoint can move around it
How it is drawnFlat image shown as isComputed from viewpoint and lighting

In computer-drawn 3D (3DCG), an object's shape is stored as shape data that includes depth, and its appearance is calculated from the viewing position and light direction before it is drawn on screen. Because the shape itself is stored, the viewpoint can change and the viewer can move freely through the space. This property is what the simulators and games covered next are built on.

AnalogyA house drawn on paper has no back to look at, but a clay model of a house can be turned in your hand to see its back and the top of its roof.

How to rememberThe D stands for Dimension, so 3D means 'three dimensions'.

Exam points

  • Mix-upWhether an image is 3DCG does not depend on whether the screen is flat. An image calculated and drawn from shape data that includes depth is 3DCG even when it appears on a flat screen.

シミュレーターSimulator

Open in glossary シミュレーター

A simulator (シミュレーター) is a system that reproduces real equipment or events on a computer, used to train operators and to verify outcomes.

  1. Set the conditions
  2. Reproduce them
  3. Check actions and results
  4. Change conditions and repeat

Unlike testing on the real thing, you can change conditions and start over as often as you like.

4 / 4

Simulators are used when the real thing would be too dangerous or costly, or when rare situations are hard to set up. By recreating a cockpit and its surroundings in 3D and changing the state as the user operates it, they let people repeat a near-real experience safely. Typical uses include flight and driving training and rehearsing how to respond when a machine breaks down.

AnalogyIt is the same idea as running full rehearsals again and again in a hall set up with the same scenery before opening night.

How to rememberThe word comes from 'simulate', meaning to imitate.

Exam points

  • Mix-upA simulator (シミュレーター) reproduces real equipment or events, and 3D imagery is only one way of doing that. What defines it is not how it displays things but its use as a stand-in for trying things in the real world.

A game (ゲーム) is a familiar use of 3D and CG for entertainment, redrawing the screen on the spot as the user plays.

A 3D game stores characters and backgrounds as solid shape data, and each time it receives input it calculates how they look and displays them (real-time rendering, リアルタイム描画). Because the player's input decides the next frame, the same scene looks different for each person who plays it.

AnalogyUnlike a picture-card show that always runs in the same order, it is like a storyteller who draws the next picture on the spot when a listener says 'go right'.

Exam points

  • Mix-upA game (ゲーム) and a simulator (シミュレーター) both change the screen in response to input, so the mechanism alone does not separate them. The dividing line is purpose: entertainment means a game, while training or verification means a simulator.

Simulator vs. Game

AspectSimulatorGame
Key differencePurposeTrain and verify in place of realityHave fun
How the screen is madeChanges the image in response to inputChanges the image in response to input
Common usesDriving practice, rehearsing failure responsePlay at home or on mobile devices

4K is an ultra-high-definition video standard with about 4,000 pixels across (typically 3,840 × 2,160).

A pixel is one of the colored dots that make up a screen, and on screens of the same size, more pixels mean a finer image. The typical 4K resolution doubles both the width and the height of Full HD (フルハイビジョン, 1,920 × 1,080), so the total pixel count is about 4 times larger.

AnalogyIt is like covering the same floor with slightly smaller tiles instead of large ones, which makes the curves in the pattern look smoother.

How to rememberK is kilo (thousand). 4K = about 4 thousand dots in a row across.

Exam points

  • Mix-upThe 4 in 4K comes from the horizontal pixel count (about 4,000). It has a different origin from the total pixel ratio against Full HD (フルハイビジョン), which also happens to be about 4 times.

8K is an ultra-high-definition video standard with about 8,000 pixels across (typically 7,680 × 4,320), able to show finer images than 4K.

Because the pixels are so fine, the dots are hard to notice even close up to a large screen. In return, each frame carries more data, so cameras, transmission links and displays all need higher performance.

AnalogyIt is like re-tiling the 4K floor with tiles half as long and half as wide. The same floor can then hold an even finer pattern.

Exam points

  • Mix-upThe numbers in 8K and 4K differ by a factor of 2, but their total pixel counts differ by about 4 times. The name gives only the horizontal count, and the vertical count grows by the same ratio, so the two must be multiplied.

4K vs. 8K

Aspect4K8K
Key differenceHorizontal pixels (typical)3,840 (about 4,000)7,680 (about 8,000)
Vertical pixels (typical)2,1604,320
Total pixels vs. Full HDAbout 4 timesAbout 16 times

Key points

  • Computer-drawn 3D (3DCG) works out how objects look from shape data that includes depth, based on the viewing position and light direction, and draws them on screen.
  • A simulator recreates reality so that dangerous or costly things can be tried safely, as many times as needed.
  • A game uses 3D and CG for entertainment and redraws the screen on the spot with every input.
  • The K in 4K and 8K means thousand, and the number in each name is the rough horizontal pixel count.

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