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Marketing Fundamentals and Understanding Customers

頻出~30 min7 terms5 past questions

Goals of this unit

  • Explain how information gathered through market research becomes the basis for plans on what to sell, make, and buy in.
  • Understand customer satisfaction as a comparison with expectations, and tell apart the experience of using (or imagining using) a product or service from the experience across all of a company's touchpoints.
  • Distinguish what a map of the customer's journey is for from what an analysis that scores customers by purchase history is for.
Terms at a glance (7)
TermIn one lineMain focus
市場調査Studying customer needs and market trends to ground decisionsCustomer and market information
販売・製品・仕入計画Plans that set sales volume, products, and purchase quantities from expected demandSales targets, product content, purchase quantities
顧客満足How satisfied a customer feels after comparing expectations with the value receivedGap between expectation and reality
UXThe experience of using, or imagining using, a product or serviceUsing a product or service (including imagined use)
CXThe experience a customer has at every touchpoint with a company, from discovery to after purchaseAll touchpoints with the company
カスタマージャーニーマップA chart of the customer's actions and feelings, stage by stage in time orderActions and feelings at each stage
RFM分析An analysis that scores customers by last purchase date, frequency, and amount spentCustomer purchase history

Terms

市場調査Market research

Open in glossary 市場調査

Market research (市場調査) gathers and analyzes information on customer needs and market trends, so that product and sales decisions rest on evidence.

  1. Set the goal
  2. Choose a method
  3. Collect data
  4. Analyze and apply to plans

Analyze the data and use the results as the basis for planning.

4 / 4

Information comes either as primary data, which you collect yourself through surveys, interviews, or observation, or as secondary data that already exists, such as government statistics and industry reports. You set the purpose first, then analyze what you gathered and use it as the basis for the plans that follow.

AnalogyIt is like walking around a new neighborhood before opening a shop, checking the ages of the residents and what nearby stores carry.

販売・製品・仕入計画Sales, product, and procurement planning

Open in glossary 販売・製品・仕入計画

Sales, product, and procurement planning (販売・製品・仕入計画) uses the demand forecast from market research to decide, in a consistent way, what and how much to sell, which products to offer, and what and how much to buy in.

PlanWhat it decides
Sales planWhen, what, and how much to sell (sales target)
Product planWhat products to offer
Procurement planWhen and how much material or stock to buy

The sales forecast comes first, and the products to prepare and the quantities to buy follow from it, so the three plans move together. Turning the chosen items and quantities into an actual product range, prices, and displays on the sales floor is called merchandising (マーチャンダイジング).

AnalogyIt is like estimating how many guests will come over the weekend, planning the menu, and then buying ingredients for that many people.

How to rememberMerchandising is merchandise (goods) plus -ing: the work of shaping goods into a form that sells.

Exam points

  • ExamMerchandising (マーチャンダイジング) combines product selection, pricing, and in-store presentation to offer goods in a way that matches what buyers want.

2 past questions on this term 販売・製品・仕入計画

顧客満足Customer satisfaction

Open in glossary 顧客満足

Customer satisfaction (顧客満足, CS) is how satisfied customers feel when they compare the value they actually received with the expectations they had beforehand.

Value received vs. expectationsHow the customer feels
Exceeds expectationsVery satisfied and wants to come back
Meets expectationsSatisfied
Falls short of expectationsDissatisfied

Satisfaction depends on how the customer perceives things, so the same quality leaves customers with higher expectations less satisfied. Satisfied customers tend to buy again and recommend the company to others, and companies use satisfaction survey results to improve their products and services.

How to rememberCS stands for Customer Satisfaction. "Satisfaction" comes from the Latin satis (enough), so link it to whether expectations were met enough.

UXUX (User Experience)

Open in glossary UX

UX (User Experience) is the whole set of perceptions and responses people have when they actually use a product or service, or imagine using it.

It covers far more than ease of use, taking in enjoyment, a sense of security, and the satisfaction of getting the job done. The parts users touch directly, such as screen layout and controls, are called the UI (User Interface), one of the factors that shape UX.

How to rememberThe X in UX stands for Experience, using the single letter X for the "ex" sound. The X in CX works the same way.

1 past questions on this term UX

CXCX (Customer Experience)

Open in glossary CX

CX (Customer Experience) is the whole experience a customer has at every touchpoint with a company, from first hearing about a product through buying and using it to after the purchase.

A touchpoint is any place where the customer deals with the company, such as ads, stores, the website, or the support desk. In CX, the overall verdict builds up from impressions at each touchpoint, such as how quickly the company responds and how clear its procedures are, on top of how good the product itself is.

AnalogyIt is like judging a hotel not only by the comfort of the room but also by how easy it was to book, how the front desk treated you, and the thank-you message after checkout.

How to rememberC is for Customer. You only become a customer through a relationship with a company, so tie the experience to every point where you meet that company.

Exam points

  • Mix-upUX refers to the experience of using a product or service, or imagining its use, while CX refers to the experience across all touchpoints with a company, from awareness to after the purchase.

UX (User Experience) vs. CX (Customer Experience)

AspectUX (User Experience)CX (Customer Experience)
Key differenceScope of experienceSituations of using a product or service (including imagined use)Every touchpoint with the company, from awareness to after purchase
ExampleThe app was smooth to use and got the task done quicklyThe impression of the company formed through its ads, checkout process, and support

カスタマージャーニーマップCustomer journey map

Open in glossary カスタマージャーニーマップ

A customer journey map (カスタマージャーニーマップ) lays out, in time order, the customer's actions, thoughts, feelings, and touchpoints at each stage, from first learning about a product through buying and using it to staying on or recommending it.

StageDiscoverCompareSign upKeep attending
ActionsSees an ad for the classLooks up and compares fees and time slotsBooks a trial lessonAttends lessons every week
Thoughts and feelingsA little curiousUnsure which fits; anxiousGrowing excitementEnjoys it, but frustrated that changing bookings is a hassle
TouchpointsAdOfficial websiteBooking formClassroom, instructor, booking system

When building one, you usually pick a single persona (ペルソナ), a typical customer profile, and draw the journey from that person's point of view. Comparing thoughts and feelings stage by stage shows where customers hesitate or become unhappy, which points to ways to improve CX.

AnalogyIt is like keeping a travel diary of when, where, what you did, and how you felt from departure to return, then fixing the tiring parts when you plan the next trip.

How to rememberJourney means a trip: treat the customer's shopping as a trip and draw its itinerary.

RFM分析RFM analysis

Open in glossary RFM分析

RFM analysis (RFM分析) evaluates and groups customers by three metrics: Recency (date of the last purchase), Frequency (how often they buy), and Monetary (how much they spend).

MetricWhat it looks atHighly rated customers
R (Recency)Date of the last purchaseBought recently
F (Frequency)Number of purchases in a periodBuys again and again
M (Monetary)Total spent in a periodSpends a lot

Using accumulated purchase history, each customer is ranked on each metric, and the combination of ranks shows where that customer stands. A customer who used to buy often and spend a lot but has not bought anything lately, for example, is seen as drifting away and becomes a target for win-back measures.

Exam points

  • ExamThe R in RFM analysis (RFM分析) is Recency, and customers who bought more recently score higher on it.
  • ExamRFM analysis uses accumulated customer purchase data to identify the best customers.

2 past questions on this term RFM分析

Key points

  • Information collected and analyzed through market research forms the basis for later plans, such as sales, product, and procurement plans.
  • Customer satisfaction is decided by comparing what customers expected beforehand with the value they actually received.
  • A customer journey map visualizes the customer's actions and feelings stage by stage and is a tool for finding where CX can improve.
  • RFM analysis scores customers on three metrics, last purchase date, purchase frequency, and amount spent, and is used to pick out the best customers.

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