Marketing Fundamentals and Understanding Customers
頻出~30 min7 terms5 past questions
Goals of this unit
Explain how information gathered through market research becomes the basis for plans on what to sell, make, and buy in.
Understand customer satisfaction as a comparison with expectations, and tell apart the experience of using (or imagining using) a product or service from the experience across all of a company's touchpoints.
Distinguish what a map of the customer's journey is for from what an analysis that scores customers by purchase history is for.
Market research (市場調査) gathers and analyzes information on customer needs and market trends, so that product and sales decisions rest on evidence.
Set the goal
Choose a method
Collect data
Analyze and apply to plans
Analyze the data and use the results as the basis for planning.
4 / 4
Information comes either as primary data, which you collect yourself through surveys, interviews, or observation, or as secondary data that already exists, such as government statistics and industry reports. You set the purpose first, then analyze what you gathered and use it as the basis for the plans that follow.
AnalogyIt is like walking around a new neighborhood before opening a shop, checking the ages of the residents and what nearby stores carry.
販売・製品・仕入計画Sales, product, and procurement planning
Sales, product, and procurement planning (販売・製品・仕入計画) uses the demand forecast from market research to decide, in a consistent way, what and how much to sell, which products to offer, and what and how much to buy in.
Plan
What it decides
Sales plan
When, what, and how much to sell (sales target)
Product plan
What products to offer
Procurement plan
When and how much material or stock to buy
The sales forecast comes first, and the products to prepare and the quantities to buy follow from it, so the three plans move together. Turning the chosen items and quantities into an actual product range, prices, and displays on the sales floor is called merchandising (マーチャンダイジング).
AnalogyIt is like estimating how many guests will come over the weekend, planning the menu, and then buying ingredients for that many people.
How to rememberMerchandising is merchandise (goods) plus -ing: the work of shaping goods into a form that sells.
Exam points
ExamMerchandising (マーチャンダイジング) combines product selection, pricing, and in-store presentation to offer goods in a way that matches what buyers want.
Customer satisfaction (顧客満足, CS) is how satisfied customers feel when they compare the value they actually received with the expectations they had beforehand.
Value received vs. expectations
How the customer feels
Exceeds expectations
Very satisfied and wants to come back
Meets expectations
Satisfied
Falls short of expectations
Dissatisfied
Satisfaction depends on how the customer perceives things, so the same quality leaves customers with higher expectations less satisfied. Satisfied customers tend to buy again and recommend the company to others, and companies use satisfaction survey results to improve their products and services.
How to rememberCS stands for Customer Satisfaction. "Satisfaction" comes from the Latin satis (enough), so link it to whether expectations were met enough.
UX (User Experience) is the whole set of perceptions and responses people have when they actually use a product or service, or imagine using it.
It covers far more than ease of use, taking in enjoyment, a sense of security, and the satisfaction of getting the job done. The parts users touch directly, such as screen layout and controls, are called the UI (User Interface), one of the factors that shape UX.
How to rememberThe X in UX stands for Experience, using the single letter X for the "ex" sound. The X in CX works the same way.
CX (Customer Experience) is the whole experience a customer has at every touchpoint with a company, from first hearing about a product through buying and using it to after the purchase.
A touchpoint is any place where the customer deals with the company, such as ads, stores, the website, or the support desk. In CX, the overall verdict builds up from impressions at each touchpoint, such as how quickly the company responds and how clear its procedures are, on top of how good the product itself is.
AnalogyIt is like judging a hotel not only by the comfort of the room but also by how easy it was to book, how the front desk treated you, and the thank-you message after checkout.
How to rememberC is for Customer. You only become a customer through a relationship with a company, so tie the experience to every point where you meet that company.
Exam points
Mix-upUX refers to the experience of using a product or service, or imagining its use, while CX refers to the experience across all touchpoints with a company, from awareness to after the purchase.
UX (User Experience) vs. CX (Customer Experience)
Aspect
UX (User Experience)
CX (Customer Experience)
Key differenceScope of experience
Situations of using a product or service (including imagined use)
Every touchpoint with the company, from awareness to after purchase
Example
The app was smooth to use and got the task done quickly
The impression of the company formed through its ads, checkout process, and support
A customer journey map (カスタマージャーニーマップ) lays out, in time order, the customer's actions, thoughts, feelings, and touchpoints at each stage, from first learning about a product through buying and using it to staying on or recommending it.
Stage
Discover
Compare
Sign up
Keep attending
Actions
Sees an ad for the class
Looks up and compares fees and time slots
Books a trial lesson
Attends lessons every week
Thoughts and feelings
A little curious
Unsure which fits; anxious
Growing excitement
Enjoys it, but frustrated that changing bookings is a hassle
Touchpoints
Ad
Official website
Booking form
Classroom, instructor, booking system
When building one, you usually pick a single persona (ペルソナ), a typical customer profile, and draw the journey from that person's point of view. Comparing thoughts and feelings stage by stage shows where customers hesitate or become unhappy, which points to ways to improve CX.
AnalogyIt is like keeping a travel diary of when, where, what you did, and how you felt from departure to return, then fixing the tiring parts when you plan the next trip.
How to rememberJourney means a trip: treat the customer's shopping as a trip and draw its itinerary.
RFM analysis (RFM分析) evaluates and groups customers by three metrics: Recency (date of the last purchase), Frequency (how often they buy), and Monetary (how much they spend).
Metric
What it looks at
Highly rated customers
R (Recency)
Date of the last purchase
Bought recently
F (Frequency)
Number of purchases in a period
Buys again and again
M (Monetary)
Total spent in a period
Spends a lot
Using accumulated purchase history, each customer is ranked on each metric, and the combination of ranks shows where that customer stands. A customer who used to buy often and spend a lot but has not bought anything lately, for example, is seen as drifting away and becomes a target for win-back measures.
Exam points
ExamThe R in RFM analysis (RFM分析) is Recency, and customers who bought more recently score higher on it.
ExamRFM analysis uses accumulated customer purchase data to identify the best customers.